Mostly Fine Studio
In Development
SCREAM MOVERS title artwork over a bright suburban moving scene

Mostly F!ne Studio / First title

SCREAM MOVERS

A co-op physics comedy about moving jobs, awkward teamwork, and the kind of cheerful household chaos that is better with friends.

2-4 Players Online Co-op PC / Steam
A motel-like roadside location with a truck and moving furniture

Roadside motel

Tight layouts, loud solutions.

Small parking lots, stairs, corners, and the kind of route that makes one sofa feel like a whole mission.

A colorful city delivery district with trucks, buildings, and loading areas

Depot district

Bigger routes, worse confidence.

More room to drive, more places to mess up, and more teamwork pressure before the truck even stops.

Project snapshot

A clear pitch, a strong tone, and just enough restraint.

Game title

SCREAM MOVERS

A co-op physics comedy built around momentum, teamwork, and escalating domestic chaos.

Public position

Spoiler-light by design

The site introduces the game's identity and energy without unpacking every mission, mechanic, or surprise.

Genre

Co-op physical comedy

Built for shared problem solving, readable goals, and stories that happen when a plan breaks in front of friends.

Release posture

First title, serious presentation

The studio is small, the project is active, and the public version is already shaped for a proper release reveal.

About us

We got together to make something funnier, more awkward, and more chill to play with friends.

Mostly F!ne Studio

A small indie team with one very clear first swing.

We played a lot of other games and could not ignore the feeling that we wanted to make something of our own. SCREAM MOVERS is our first title, built around shared momentum, readable goals, and the kind of physical chaos that is better with friends.

01

Readable setup

The task looks simple enough that everyone immediately has a plan.

02

Awkward resistance

The route, room, or object pushes back in a way that feels funny, not random.

03

Team improvisation

Good ideas turn into worse ideas, then somehow into a rescue.

04

Story-worthy finish

You remember the recovery, not the original clean plan.

Facts

The practical frame is already clear.

2-4

Players

Built around small-team coordination and online co-op problem solving.

UE5

Engine

Unreal Engine 5 supports the timing, clarity, and physical comedy.

PC

Platform

The current public focus is PC with a planned Steam release.

TBA

Price

The price will be announced when the game is officially revealed.

FAQ

The useful public answers, without unpacking the whole game.

What kind of game is SCREAM MOVERS?

It is a co-op physics comedy about moving jobs that spiral into teamwork, timing mistakes, and escalating domestic chaos.

How many players can play?

The game is being built around 2 to 4 players in online co-op.

Is this a horror game?

No. Despite the name, this is not horror. The tone is bright, social, and comedy-first.

Where will it be available?

The current platform focus is PC with a planned Steam release.

What will the price be?

The price will be announced when the game is officially revealed.

Will there be local co-op?

Online co-op is the current priority. Local co-op is something the team would like to explore later.