Roadside motel
Tight layouts, loud solutions.
Small parking lots, stairs, corners, and the kind of route that makes one sofa feel like a whole mission.
Roadside motel
Small parking lots, stairs, corners, and the kind of route that makes one sofa feel like a whole mission.
Depot district
More room to drive, more places to mess up, and more teamwork pressure before the truck even stops.
Project snapshot
Game title
A co-op physics comedy built around momentum, teamwork, and escalating domestic chaos.
Public position
The site introduces the game's identity and energy without unpacking every mission, mechanic, or surprise.
Genre
Built for shared problem solving, readable goals, and stories that happen when a plan breaks in front of friends.
Release posture
The studio is small, the project is active, and the public version is already shaped for a proper release reveal.
About us
Mostly F!ne Studio
We played a lot of other games and could not ignore the feeling that we wanted to make something of our own. SCREAM MOVERS is our first title, built around shared momentum, readable goals, and the kind of physical chaos that is better with friends.
The task looks simple enough that everyone immediately has a plan.
The route, room, or object pushes back in a way that feels funny, not random.
Good ideas turn into worse ideas, then somehow into a rescue.
You remember the recovery, not the original clean plan.
Facts
Built around small-team coordination and online co-op problem solving.
Unreal Engine 5 supports the timing, clarity, and physical comedy.
The current public focus is PC with a planned Steam release.
The price will be announced when the game is officially revealed.
FAQ
It is a co-op physics comedy about moving jobs that spiral into teamwork, timing mistakes, and escalating domestic chaos.
The game is being built around 2 to 4 players in online co-op.
No. Despite the name, this is not horror. The tone is bright, social, and comedy-first.
The current platform focus is PC with a planned Steam release.
The price will be announced when the game is officially revealed.
Online co-op is the current priority. Local co-op is something the team would like to explore later.